Richard A. Knaak proves that even a computer game can be weaved into a good story. This book is set three thousand years before the darkening of Tristram, and slowly introduces the characters of Diablo, Mephisto, Baal and others. It gives life to the wizardry and spells from the game, creating a realistic support to the fantasy storyline.
I'm looking forward to reading the other books in the...
more Richard A. Knaak proves that even a computer game can be weaved into a good story. This book is set three thousand years before the darkening of Tristram, and slowly introduces the characters of Diablo, Mephisto, Baal and others. It gives life to the wizardry and spells from the game, creating a realistic support to the fantasy storyline.
I'm looking forward to reading the other books in the series, and to playing the game again soon!
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