Mankind's first alien contact tears into Earth: projectiles launched from Jupiter's moon, Ganymede, vaporize whole cities. Under siege, humanity gambles on one desperate counterstrike. In a spacecraft scavenged from scraps and armed with Vietnam-era weapons, foot soldiers like eighteen-year-old Jason Wander-orphans that no one will miss-must dare m...more
When Zane shot Death, he learned, too late, that he would have to assume his place, speeding over the world riding his pale horse, and ending the lives of others. Sooner than he would have thought possible, Zane found himself being drawn to Satan's plot. Already the Prince of Evil was forging a trap in which Zane must act to destroy Luna, the woman...more
Short on supplies and support, the Cumbre system is left vulnerable to an alien race bent on universal domination. Only the never-say-die members of The Legion stand in their way--armed with pride and fighting for glory... "Chris Bunch delivers complex plots, intrigue, and great descriptive narratives of battle and combat."-- SF Site"Bunch knows ho...more
Skyball is popular, challenging, and violent. In other words, the greatest sport in the universe. The mercenary team of Star Risk, Ltd. has been hired to watch it...closely. Two opposing worlds are neck and neck, and lately the game's been a real killer. Riots, murder, a real madhouse for loyal fans. It's up to Star Risk to keep it galaxy-friendly....more
First in the explosive new series that goes beyond the "A-Team"-and beyond the stars. They're outnumbered, outgunned, and out of luck. But the mercenaries of Star Risk, Ltd. will take on any mission-no matter how dangerous-provided of course, the price is right.
The Imperial Guard are humanity's first line of defence against the remorseless assaults of alien enemies, hell-bent on mankind's destruction. For the men of the Tanith First-and-Only and their fearless commander, Commissar Ibram Gaunt, it is a war in which they must be prepared to lay down, not just their bodies, but their very souls.
The Imperial crusade, including Gaunt's Ghosts, are sent back to the planet Gereon to join forces with the Imperial defenders and liberate the planet from Chaos. However, the brutality of the 'liberation' pitches Gaunt into opposition with his commanders, who believe victory must be achieved at any price, no matter how cruel.