Set in 21st century Shanghai, this novel of the cyber-future follows Nell, a street urchin, after she stumbles on a very powerful interactive device that has the power to decode and reprogram her entire life. Reprint.
VIRTUAL REALITY? The territory of Veelox has achieved perfect harmony. Fifteen-year-old Bobby Pendragon arrives on this territory in pursuit of the evil Saint Dane, but all is peaceful on Veelox -- because it's deserted. The inhabitants have discovered a way to enter their own personal dream worlds, where they can be whoever they want, wherever th...more
The eagerly awaited, mind-bending new novel from the New York Times bestselling author of Virtual Light and Neuromancer. Set in the 21st century, postquake city of Tokyo, Idoru tells the story of Rei Toei, the idoru, a media star loved by al Japan. But does she really, physically exist? Simultaneous hardcover release from G.P. Putnam's Sons. 2 cass...more
Just when fifteen-year-old Bobby Pendragon thinks he understands his purpose as a Traveler -- to protect the territories of Halla from the evil Saint Dane -- he is faced with an impossible choice. The inhabitants of Eelong are in danger of being wiped out by a mysterious plague. The only way Bobby can stop it is to bring the antidote from another t...more
In this wildly disorienting funhouse of a novel, populated by God-like--or perhaps Satanic--takeover artists and corporate psychics, Philip K. Dick explores mysteries that were once the property of St. Paul and Aquinas. His wit, compassion, and knife-edged irony make The Three Stigmata of Palmer Eldritch moving as well as genuinely visionary.
Vurt is a feather--a drug, a dimension, a dream state, a virtual reality. It comes in many colors: legal Blues for lullaby dreams. Blacks, filled with tenderness and pain, just beyond the law. Pink Pornovurts, doorways to bliss. Silver feathers for techies who know how to remix colors and open new dimensions. And Yellows--the feathers from which th...more
The New York Times bestselling author takes readers to 21st-century Tokyo after the millennial quake--where something violently new is about to erupt...
Otherland, the quartet of which Mountain of Black Glass is the powerful third part, combines some terrifying speculation on the future of virtual reality with adventures none the less terrifying because they are technologised dreaming--these are dreams from which the adventurers cannot awaken and in which, if they die, they are dead...An epid...more